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2026
MODELS
|
Game Software Engineering
Model-Driven Engineering
Empirical
The Software Modeling Paradox in Videogames: An Empirical Evaluation of Unreal Blueprints vs. Unity Visual Scripting
Jose Ignacio Trasobares
África Domingo
Lorena Arcega
Carlos Cetina
IST
|
Game Software Engineering
Empirical
Use and misuse of case studies and experiments in Game Software Engineering
Carlos Pérez
Isis Roca
África Domingo
Jorge Echeverría
Carlos Cetina
Lorena Arcega
Jaime Font
JSS
|
Game Software Engineering
Phylogenetics
Procedural Content Generation
Software product families from a phylogenetics perspective for video game content generation
Samuel Navarro
Jorge Chueca
Daniel Blasco
Carlos Cetina
Jaime Font
2025
IST
|
Game Software Engineering
Green Computing
Towards Green Game Software Engineering: A Comparative Analysis of Energy Consumption Between the Widespread Unity and Unreal Video Game Engines
Carlos Pérez
Javier Verón
Francisca Pérez
M
Mª Ángeles Moraga
C
Coral Calero
Carlos Cetina
MODELS
|
Game Software Engineering
Model-Driven Engineering
Empirical
Deepening Our Understanding on the Use of Models and Code in Game Software Engineering: A Controlled Experiment in Unreal Engine
Jose Ignacio Trasobares
África Domingo
Jorge Echeverría
Lorena Arcega
Carlos Cetina
ICSE
|
Game Software Engineering
Procedural Content Generation
Model-Driven Engineering
Search-Based Software Engineering
Video Game Procedural Content Generation Through Software Transplantation
Mar Zamorano
Daniel Blasco
Carlos Cetina
F
Federica Sarro
TOSEM
|
Game Software Engineering
Procedural Content Generation
Phylogenetics
Model-Driven Engineering
Search-Based Software Engineering
Introducing Phylogenetics in Search-based Software Engineering: Phylogenetics-aware SBSE
Daniel Blasco
Antonio Iglesias
Jorge Echeverría
Francisca Pérez
Carlos Cetina
IST
|
Game Software Engineering
A Multiple Case Study on Reuse in Game Software Engineering
Jose Ignacio Trasobares
África Domingo
Rodrigo Casamayor
Daniel Blasco
Carlos Cetina
EvoMUSART
|
Classic Software Engineering
Search-Based Software Engineering
Search-based Negative Prompt Optimisation for Text-to-Image Generation
G
Guillermo Iglesias
Mar Zamorano
F
Federica Sarro
SoSyM
|
Game Software Engineering
Bug Management
Model-Driven Engineering
Search-Based Software Engineering
Boosting bug localization in software models of video games with simulations and component-specific genetic operations
Rodrigo Casamayor
Lorena Arcega
Francisca Pérez
Carlos Cetina
2024
Awarded
ESEM
|
Game Software Engineering
Empirical
Procedural Content Generation
Game Software Engineering: A Controlled Experiment Comparing Automated Content Generation Techniques
Mar Zamorano
África Domingo
Carlos Cetina
F
Federica Sarro
MODELS
|
Game Software Engineering
Green Computing
A Comparative Analysis of Energy Consumption Between Visual Scripting models and C++ in Unreal Engine: Raising Awareness on the importance of Green MDD
Javier Verón
Carlos Pérez
C
Coral Calero
M
Mª Ángeles Moraga
Francisca Pérez
Carlos Cetina
SPLC
|
Game Software Engineering
Procedural Content Generation
Phylogenetics
Phylogenix: Bringing phylogenetics to Unity
Samuel Navarro
Antonio Iglesias
Francisca Pérez
Carlos Cetina
Jaime Font
SPLC
|
Game Software Engineering
Procedural Content Generation
Phylogenetics
Leveraging Phylogenetics in Software Product Families: The Case of Latent Content Generation in Video Games
Jorge Chueca
Daniel Blasco
Carlos Cetina
Jaime Font
TSE
|
Classic Software Engineering
Model-Driven Engineering
A Systematic Literature Review of Model-Driven Engineering using Machine Learning
Ana Marcén
Antonio Iglesias
Raúl Lapeña
Francisca Pérez
Carlos Cetina
CAiSE
|
Game Software Engineering
Search-Based Software Engineering
Improving Requirement Traceability by Leveraging Video Game Simulations in Search-Based Software Engineering
Javier Verón
Raúl Lapeña
Carlos Cetina
Ó
Óscar Pastor
Francisca Pérez
Awarded
CAiSE
|
Game Software Engineering
Bug Management
Model-Driven Engineering
Comparing MDD and CcD in the Bug Localization Context: An Empirical Evaluation in Video Games
Isis Roca
África Domingo
Ó
Óscar Pastor
Carlos Cetina
Lorena Arcega
IST
|
Classic Software Engineering
Bug Management
Boosting fault localization of statements by combining topic modeling and Ochiai
R
Romain Vacheret
Francisca Pérez
T
Tewfik Ziadi
L
Lom Hillah
IST
|
Game Software Engineering
Model-Driven Engineering
Search-Based Software Engineering
Search-based co-creation of software models: The case of particle systems for video games
Jorge Chueca
Carlos Cetina
Ó
Óscar Pastor
Jaime Font
SPE
|
Classic Software Engineering
Model-Driven Engineering
Search-Based Software Engineering
On the interaction between the search parameters and the nature of the search problems in search-based model-driven engineering
Isis Roca
Jaime Font
Lorena Arcega
Carlos Cetina
IST
|
Game Software Engineering
Bug Management
Model-Driven Engineering
Search-Based Software Engineering
Co-evolving scenarios and simulated players to locate bugs that arise from the interaction of software models of video games
Isis Roca
Ó
Óscar Pastor
Carlos Cetina
Lorena Arcega