@inproceedings{10.1145/3646548.3676604, author = {Navarro, Samuel and Iglesias, Antonio and P\'{e}rez, Francisca and Cetina, Carlos and Font, Jaime}, title = {Phylogenix: Bringing phylogenetics to Unity}, year = {2024}, isbn = {9798400705939}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3646548.3676604}, doi = {10.1145/3646548.3676604}, abstract = {Game Software Engineering addresses the software part of creating video games, with game engines like Unity serving as foundational tools for development. A major challenge in game development is creating new content, resulting in the exploration of Procedural Content Generation techniques. However, these techniques often lack formalized variability, hindering the transition to a Software Product Line paradigm. This paper presents Phylogenix, a Unity plugin that leverages phylogenetic analysis for a family of video game content where variability is not formalized. The resulting phylogenetic tree has potential to understand the variability and even release latent family members. A video of the tool and source code are available at https://svit.usj.es/phylogenix.}, booktitle = {Proceedings of the 28th ACM International Systems and Software Product Line Conference - Volume B}, pages = {38–41}, numpages = {4}, keywords = {Game Software Engineering, Phylogenetics, Procedural Content Generation, Software Product Families}, location = {Dommeldange, Luxembourg}, series = {SPLC '24} }